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HARSHLANDS.NET > Tashal Watch > Commands & Crafts  

Commands & Crafts

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Guardsmen Commands

  • Alert :  This command sends out a loud whistle that all within your clan can hear and will come to your aid.
  • Nod : You can use this with clanned members to get them to open a door for you if they have the key.
  • Knock : When you wish to get into a clan run building, simply knock on the door and the man inside with the key will let you in.
  • Subdue : This command is useful if you wish to drag your opponent to the gaol , can be used only if your opponent is unconscious  or sleeping.
  • Release : Used to release a captive.  It can be used in an interesting way to release a captive to another guard if you are too lazy to hold on to him.  EX. Release dirty-brigand guard OR release Robert soldier etc.
  • Wanted : This should show you who is currently online and wanted by the guard within the city.
  • Accuse : Used only by leaders of the watch, Sergeant and above, this command can be used to set a person as wanted indefinitely or for a certain length of time.  EX. accuse roger 10   This would accuse the person for 10 in game hours.  15 RL minutes equals 1 in game hour.
  • Target: Used to ensure a person cannot sneak/run away with you before you have a chance to question them.  If the person tries to leave you will be put into combat with them immediately.
  • Kill: This command will attack your opponent until until death.
  • Hit: This command will attack your opponent until the person falls unconsciousness , hopefully death would be avoided.
 

Guardsmen Crafts

  • Patrol Gate: This craft would be used in your first patrol point, one of the city gates. Room description must contain "A city gate funnels passage into and out of the city" (Collect the token after you finish)
  • Patrol Tavern: This craft would be used in your second patrol point, one of the city taverns. Room description must contain "A group of commoners discuss the day's events" (Collect the token after you finish)
  • Patrol Temple: This craft would be used in your third patrol point, one of the city temples. Room description must contain "A sign indicates that a lawfully recognized temple is near" (Collect the token after you finish)
  • Patrol Street: This craft would be used in your fourth and last patrol point, one of the city crossroads. Room description must contain "This intersection of roads in the city is worn and busy" . After you finish this craft you will receive a patrol merit, the merit can be used to show your dedication when a promotion is available or it can be sold to paymaster Fritz in the barracks for one silver for each merit.
  • collect tashalwatch-private-pay: This is your payday craft when your rank is private, once your "yellow and blue badge" becomes 'faded' it means your can utilize this craft. The craft is utilized at paymaster Fritz office in the Watch barracks, you must have your 'faded' badge with you. When the craft is finished you'll receive your payday coins and Tashal Watch evaluation which can be gathered for promotion to the next rank.
  • collect tashalwatch-corporal-pay: Payday craft when your rank is corporal.
     
  • collect tashalwatch-sergeant-pay: Payday craft when your rank is sergeant.