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HARSHLANDS.NET > Twin Acorn > info > Joining the Clinic  




Welcome to the Twin Acorn House of Healing

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Joining Twin Acorn

 

There are no special requirements for your character to join Twin Acorn. The clinic is based on Tashal, so it will be best if you enter the game in Tashal.
 
Because we have limited positions for apprenticeship, acceptance into Twin Acorn is somewhat rigorous in game. We look for people dedicated to the service of the populace, and you are expected full commitment to your work for as long as 6 to 8 hl years (1 1/2 to 2 rl years). However, this does also offer a lot of unique character development and roleplay opportunities as a healer.

 

First time players

If you are a first time player to Harshlands, it is recommended for you to join the game first, get yourself familiarized with the environment and the players. The imms (staff @ harshlands.net) are the greatest people who can help answering your questions and help you with design of your character. If your character feels he or she is willing to commit to become a physician, come and inquire at the clinic, and also send us an email at twinacorn@harshlands.net.

 

For more information: General new character application guide . Where to start

 

Returning players

If you already know your way around, you know what you want, and your character is willing to commit to life-long services to the people, come talk to us. You know how to find us in game.

 

Night readings

For more information about Twin Acorn, this website is for you. There is a variety of information from Cast to Study Schedule available online.

 

Some or no healing experience

Whether your character has no experience whatsoever in healing, or he or she has been in training since infant age, the apprenticeship will still be 6 to 8 hl years. For time you may have saved for having prior experience, it will be taken up by hands-on training and research into advanced topics and techniques of healing.

 

Becoming a Field Medic versus an Apprentice

*** At this time, we will only consider Field Medic applicants who are of the Tashal Watch, Checkered Shield or Crimson Leopards. Field Medic training will add an additional dimension to your character so you can tend to the injured in the event of combat while maintaining law and order. ***
 
Field medic students have a far less demanding schedule, but in turn do not learn the arts anywhere near as in depth as apprentices do. A field medic, after completing the training, will be skilled enough to deal with lesser cases of injury and illness. In many cases, they will hopefully have the skill to stabilize the more severe cases until such time as a fully trained physician can treat them, depending, of course, on the nature of the injury or illness.
 
Training to become a Field Medic is one hl year, and the cost is 180s to cover the time and materials. You are expected approx 40 hl hours per tenday-week time commitment during this hl year studying, observing, preparing and assisting in some selected cases.
 
Field Medics will not be guilded as the Apprentices would at the end of the training.

 

Requirement to join as a General Healer

With little exceptions, your character has to be a guilded physician recognized by the Mangai. If you are a first time player, this will not likely happen. If you are a returning player and has approval from the imms to play such role, contact us at twinacorn@harshlands.net and we will go from there.